Everything posted by EfnTokolosh
Hi all Does anyone know how or the Tool to use for Exporting Variables from Unity Pro so I can remove the Register base Addressing for Various Tags and insert Direct Addressing I/O to the Alias Of Attribute for those Variables? This then to be Imported back into the project with the New Aliasing in affect. I have spoken to Tech Support and they say there is a tool (Excel Add On) that comes with V11 in a directory called Extras. I cant find the directory lol. He is coming back to me about the tool but could not tell me if this tool will help with the Aliasing I need to do. Thanks in advance for any help or ideas on this.
Thanks for that and as I expected. I will be using Ethernet on a NOE which means I can set 16 (Probably do 10 per group) to run at the same time. I do remember creating some logic before when we were using about 40 of the FB and made them run in grouped sequences. I believe I used the EN on the Block to enable them in sequence but can't remember how I established when the FB's in one set were complete so to turn on the next set. Any ideas? I know there is a Status Word from the Blocks but they are only Fault Codes. I couldn't see anything in the codes to suggest that they had completed or if they were busy executing. I have about 50 that I will be using and don't have the option to re-organise the registers to make it easier due to limitation of the project.
Hello all I'm new to this forum so please understand if I seem awkward. I'm using Unity Pro XL for a Quantum PLC on a project that is reading multiple registers from an old Concept Quantum PLC. Many years back I used concept and proworx under similar circumstances and remembered that you should not use multiple reads and writes at the same time. We had to stagger the numbers or we had difficulties with the execution etc. Question: Is this still the case with using the CREAD AND CWRITE blocks? And if so a quick hint on how to do this would be very helpful. I'm thinking using the EN Input but can't remember how I tested each block for completion before setting the next group of blocks to run. Kevin