Search the Community
Showing results for tags 'arguments'.
Found 1 result
Am I right in thinking that you can't pass arguments into a subroutine (SR Section) in Unity Pro? I am using v8 and can't seem to find a way of doing it. I want a reusable function that I can just call on demand, so a subroutine is perfect. But I need to call it with different parameters. Will have to be a DFB is this isn't possible, I guess.