I recently added a couple of additional displays to an existing Factory Talk View ME project for a PVP1500. These screens have several horizontal bars with fill animation. The min. for all the animations is an Always_False tag that I created, which, of course, is always zero, and the max. values for these fill animations reference parameter files, as there are three separate screens generated, or 3 iterations of the same screen using separate parameter files.
These fill animations refresh if I move from one to the next and it reloads the display with a different parameter file, but the fill animation does not refresh, or update, if the value of the tag changes while the same display is active. I tried doing several searches regarding this issue, but could not find anything. I am not sure what I can do to rectify this problem. It is not a deal breaker or game changer at this point, but it is something that should work the way I would like it to. Thank you for any assistance in this matter.
Edit: On further inspection, the problem occurs when I change the value of the tag that is the Max. value of the fill animation. The fill does not compensate unless the display is re-opened. Is this just the way this animation works, or is there something I can do to correct it?